Inside the Fallout Universe, the Gaming World’s Most Surprising TV Hit
The Fallout TV series has made a triumphant return to streaming services, and it's safe to say that fans were pleasantly surprised by the caliber of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it succeeded in capturing different facets of the gamer's adventure.
We followed Lucy the vault dweller, attempting to uphold her morals and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his cult's authority and unleashes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has completely shed any ethical bearings out in the radioactive wastes.
Building Anticipation for a New Chapter
The debut season's ending disclosed a major secret about who helped cause the global annihilation that condemned a group of people in bomb-proof bunkers for hundreds of years. It also left plenty of questions unresolved for the upcoming chapter – and, this time, hopes are significantly higher.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says one of the series creators.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the response to the show, so now people are bringing more excitement and different expectations.”
A New Vegas Vibe for Season Two
The upcoming season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, despite the fact that it was a bit broken at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much enjoyable to bring into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its creators ensured authentic items and locations were fabricated, echoing the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” says another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to feel like it’s tangible.”
In fact, almost every element you see on-screen is physical, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series resonates because it is developed by accomplished storytellers who are also dedicated players, with the help of the game developers behind the video games. This mutual respect for the lore is clear in the finished show.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This format will foster a new audience reaction, a dynamic the team themselves are looking forward to observe.
“It has more depth, it’s larger in scale, it’s funnier, it has a lot of revelations,” promises the game director. “I’m looking forward to seeing what people think.”